Old games are not the issue, management style is. Old School Runescape has an actual marketing plan and community communication strategy that is making them grow, despite it being an ancient game. All the ones I know expect this game to die b/c of bad management. I don't know of a single long term player who looks at SSG and their approach and believes its sustainable. Doing the same thing and expecting different results is a definition of insanity. How SSG continues in this approach is mindboggling. Hows that attitude working out for player retention ? "Don't like it, don't play it." Thats a fact. It seems as if SSG believes we are stupid and only holds the players in contempt. This is evidenced by how they've treated the player base and comments made by upper staff over the years. SSG just, flat out, does not care about its customers and people who keep the lights on. Years and years of this approach is just not sustainable for me as a player, I have almost no joy playing this game any more for many specific reasons that SSG doesn't care about. Not to mention the aggravation of lag, constant disconnects, misfired spells and attacks, ladder bug and movement issues. Having run the content so many times, enjoyable is rare.Ĥ. And that leaves running the hamster wheel, which is enjoyable on occasion. speccing a character to the nth degree is a waste of time because it'll get nerfedģ. grinding for gear that will get nerfed, is a waste of time.Ģ. Just can't get back into it knowing thatġ. I login excited, sit there for a minute, and log-out. I've gone from playing daily to playing every month or so, and I'm not the only one. The end game being servers getting turned off. Without a marketing strategy to attract and retain new players, this does mean the only scenario is a long drawn out decline. Gravisrs, would you mind posting a link to this? I'd really like to see it for myself and think others here need to read it. Often it will be within immediate recall and boom you are up and running. You can pop back in after 2 years, or 6 years or 12 years and the game will be at least vaguely familiar to you. This is why the Classic and Time-Locked Progression systems do so well. WoW Retail has a couple of really bad points to return from in which you are caught in story quests that take forever to finish or that make you just ditch the entire quest line to start fresh on the new x-pac in dated gear.įor DDO the problems are all related too no reset and power layered behind many different systems some of which might be strange to a returning player. LotRO has an almost impossible curve to learn and understand the new Legendary system, particularly when you left with fully updated gear and are returning to a brand new system with all new items and some huge one-time decisions to make with the gear you already have. Most MMO's that have been significantly updated have return problems for players returning after several years. Rest of us will struggle a little bit more. So I'm happy for you OP that you had a good trip (pun intended), and you moved on from being a lemon. We are just a bunch of junkies that stays with the old drug and we actually should be happy that our teammates leaves this no perspective jail! This is how squeezing works in modern MMO's! You think that melee handwrap Razorclaw Shifter meta is coincidence or a mistake? Or Macrotechnic synergies? History of alchemist, warlock didn't teached you anything? Or p2w items in collector editions like tomes of universal enchantments? Squeezing old players comes in two waves, nerfing some popular meta, then sell it back (or introduce new one) as a new race/class/epic destiny/etc. DDOFREEQUESTS just gave a small boost but it was mostly returning players that were content-paygated previously and hadn't resources to unlock content on their own (money nor time) so this was not a wave of newly attracted players. This means the only one scenario for both games is to steadily slowly die (just see ddoaudit numbers for yourself). We saw the EG7 meeting and heard how LOTRO and DDO is focused on squeezing old players rather than attract new ones.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |