![]() ![]() These powers are represented by an icon in the upper right corner of the card: There are some cards that have special powers. When a card runs out of health, it will go back to the draw pile, and if a card is behind it, it will move up to the front. If there are none, the opponent will take the damage. If there are two, generally only the front one will be affected. If there is an opposing card in the same row, they will take the damage and simultaneously counterattack. ![]() Generally, only the player's cards in the column closer to the opponent can deal damage. There are 3 rows with 2 columns on each side. This appears in the lower right corner, in a red heart. Health (How much damage they can take before being discarded).This appears in the lower left corner, in an orange circle with an arrow. In a game, it's only visible in an arrow to the card's left when it's selected in the hand. ![]() In the detailed card graphic, this is the number of small gems to the right of the Cost. Refund (How much Maana you receive for discarding them).This appears in the upper left corner, in a blue gem. Cost (How many Maana must be expended to play the card).The first player to lower their opponent's hit points to zero wins. You always start with 20 hit points, while the enemy can have anything between 10 and 50. Once on the board, they will attack the enemy player or their cards. Players gain 1 Maana per turn, but can also throw cards back into your collection to gain Maana (the card's Refund), usually about half the card's Cost. To play a card, the player needs to expend a certain amount of Maana (the card's Cost). You’re basically at the end of the prison area now, and this is the last puzzle.During their turn, a player draws 3 random cards from their collection, then must play or discard each one. Whilst venturing through the prison you’ll eventually come across a door which requires a password. Not bad! After you lose the box, the shadows will be your friend. If a guard spots you, stand completely still to drop to the ground, and there’s a chance that the guard will ignore you entirely. After going through a few simple stealth sections you’ll come up against impossible odds, but the cardboard box in the room to the left is the way forward. What cover is good in a stealth environment? How could we hide from the bad guys?Ī cardboard box is the answer. You can also hit them from range, and one puzzle in particular will make you move to a different area entirely before charging a move from there and flying it across a gap at a mammut.Įscaping from the prison can be pretty perilous, especially if you don’t have some sort of cover. You have to do a charge shot, which is long range, and has wide hitboxes.Įven if you can’t get behind the mammuts, you can still shunt them forward by getting one block behind and to the side of the beast. It’s actually pretty easy to get them all in to place, but what you should keep in mind are the angle you can hit them from. One puzzle in particular makes you form them into the shape of a small L, and you’ll be able to tell where they should be placed by large tiles on the ground. You can charge your attacks to slide these mammuts along the ground, and you’ll need to do so to solve some puzzles. You should look out for secret passages wherever possible, sometimes it’ll basically look like a normal wall tile but walking into it will reveal something new. You’ll come across the waterfall pictured below on your way up a mountain less than an hour into the game, and though you might just pass through, you can actually walk into the wall here to find a secret cave and some treasure. This isn’t actually a puzzle, but it’s something you should generally look out for throughout the game. It’s not too tough to solve, but in case it’s got you puzzled, the solution is number 4. You follow from a number at the top, down the wire, crossing across any connections, and then finding the one that leads to the fish on the second hook. It’s a simple puzzle involving crossed wires. One of the early puzzles you’ll receive you’ll need to solve in order to get a key to a mansion and find a sword inside in order to progress your adventure. Here we’ve put together a few puzzle solutions and some things you watch out for to collect absolutely everything in Evoland 2, so read on to become a master of generations. You’ll be jumping through generations and time itself in this RPG adventure.īut there’s also a fair number of puzzles and hidden items to collect in Evoland 2, and without a sharp eye you might miss plenty of things. Evoland 2 is finally on mobile and, wow, this is a much bigger and more substantial game than what we’ve seen before. ![]()
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